Shells in the Armour

Friday 30 September 2011

The Broken Tank Scenario Report


The war rages on. The Gunman are the best British weapon. This men are all that prevents the German Mecha to conquer all France. The British try to expand the use of the Tesla Guns. They create a Tesla canon. Nothing more than a big Tesla Gun in a Mark IV. The result was less that perfect. The Gunman using the Tesla Canon isn't in a good fire position, the cannon hasn't enough power and the tank is having some mechanical problems. The crew hides it in a small half destroyed French village. Then the crew and the Gunman run away into British lines. A British unit of Paratroopers is sent to retrieve the Tesla components or to destroy the cannon with explosive charges.

Lieutenant Jones and his men gears up and go for it. Simple enough, one would say, but there are spies everywhere and some even possess psychic powers in this admirable new world of ours. The German high command is warned that a Tesla Cannon is free for grabbing in a village nearby. A squad is fast assembled to retrieve it. Ten fallschirmjager, strangely the same number of men the British committed to the task. One would wonder about this coincidence. A perfect setting for a scenario, and we should take this chance to recreate this historic feat.

The German squad advances speedily and moves boldly into the village. The British Lieutenant divides his forces in two five-men squads. The first will cover the other - the one who will plant an explosive charge in the tank. The British sees the Germans first and open fire with amazing effect, killing two of the German soldiers. The Germans press the attack and are able to kill one of the men who was putting the charges.

But the British covering fire seems enough to maintain the German under check enough time to let the skilful demolitions expert put the explosive charge. It is time to retreat, but the Germans aren't wiling to let that happen. The supporting squad advances a little and two well placed grenades force the Germans to look for shelter in a destroyed house. The British squad slips out of the village and a huge explosion is heard in the French plains for many miles.

Scenario Notes: I've played this scenario with myself. We had fun together, me, myself and I. My strategy was to divide the British into two smaller squads and thrust the Germans to take hold of the tank. Both tactics could work, but the Germans rolled worst dice and were forced to retire into protection. It was a very fun game and very fast. I was tempted to play it again, but alas, dinner needed the table.

The more I play FUBAR, the more I like the rules. I am now using another new rule in my games. Each player can decide to put his soldiers On Guard before players start trying to activate their soldiers. It works like a charm and the games become much more tactical.

The Rules and Miniatures
I am using the excellent FUBAR - One Page Rules - with some minor changes to work with my new universe. These rules are very easy and enjoyable to use. The major modifications are the psychic shields and the Vehicles (mecha and human energy powered tanks). These rules are presented in my previous post. I am using the very nice 28mm miniatures from Warm Acre Games, the Mecha are from Topo Solitario and the tanks are from Fiddler's Green. If you like paper models and want to play with 28mm very cheap vehicles, you should try them out.

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