Shells in the Armour

Friday 30 September 2011

Tank Assault

“As France became more and more a no-man's land and the armies became more proficient in combat tactics, strategy and psychic technology, the Boches were always one step ahead of everyone else in the use of new weapons and formations. Very early they start deploying their special troops behind our lines to harass us. They would attack convoys, lone vehicles or small garrisons, creating chaos and havoc everywhere. The worst of them were the Fallschirmjager, the German air transported special troops. In the first months after this new military approach by the German, we were very slow in taking counter-measures and things became very grim. Later we would use our own special troops and the new all women psychic units to counter this and to use it in their own terrain. The women were a life-saver, that's for sure, although it still pains me that we had to suffer the fact that we were saved by women.”

Captain Mark Bleihem


The Century War – 1933 Tech
The Century War is now in its fourth year (or in it’s nineteenth year if we start counting from 1914 as some historians do). After conquering much of France, the Germans are joined by Franco and war ravages also in Spain. The Germans and Italians attack the British possessions in North Africa and the Russian Civil War is at its highest carnage. New and strange vehicles work across the battlefields. As the nations investigate the new unleashed psychic powers, new ways of using them are being created. The most common was the powering of engines by human energy and the psychic shields, that every army used but nobody knew how “it” worked.

The Rules
I am using the excellent FUBAR – One Page Rules – with some minor changes to work with the universe. These rules are very easy and enjoyable to use. The major modifications are the psychic shields and the Vehicles (mecha and human energy powered tanks). These rules are displayed in previous posts. I am using the very nice 28mm miniatures from Warm Acre Games, the Mecha are from Topo Solitario and the tanks are from Fiddler’s Green. If you like papermodels and want to play with 28mm very cheap vehicles, you should try them out. The Opel Blitz is a beauty, and if you create an account, you’ll have access to 3 free models! I’m finishing it and soon I’ll show it here. Chip only has one WW2 tank (the Panzer III), but if some of you buy it, I think that he will add some more. I’m counting on you all! In this post I'm displaying the FINALLY!! painted Warm Acre German Fallschirmjager and the Fiddler's Green WW1 Mark IV with a rocket launcher taken from a British Mecha from Topo Solitario. The houses are all from Dave Graffam and they are excellent for gaming. Check them out.

Somewhere near Paris - France
The Germans were spotting the lone Mark IV from sometime now. It was coming back to the front. The Oberleutnant decided that his five men squad would be enough to stop the tank, so he set a trap in a small village where the tank would have to cross its main street.

In the scenario, the tank will win if he can cross leave the map on the other side. The Germans win if the can destroy the tank. They will use very well placed grenades to destroy it. So they must come adjacent to it.

When the tank reached the middle of the village, the German unit attacked. Taken by surprise, the tank failed to react on time and the Germans approached it easily. The tank commander moved the tank back to bear more of its Machine Guns against the German and it was able to put two soldiers out of action. But it was not enough. One very well placed grenade from the Oberleutnant himself brew the tank up. The German took off with their wounded and disappeared in the woods.

New Rules
Tank Assault. Infantry units can assault a tank, and try to disable it by putting a grenade in the tank's soft spots. This is a difficult operation. The infantry figure that makes this must roll against his activation and then make a expertise roll at -1. If he succeeds roll on the vehicle damage table one time for each point of success in the die above the expertise -1 value. Shields aren't used but the tank is entitled to an armour roll.

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